
为 agentmore 打造的 2026 美加墨世界杯互动赛区地图。作品围绕世界杯举办城市与赛区信息,设计了一条带有游戏感的浏览路径:用户通过点击、推进、探索地图,逐步进入赛事地点、视觉氛围与互动内容。项目覆盖玩法构思、视觉呈现、交互路径设计与前端页面实现,并采用 AI 辅助开发 / Vibe Coding 工作流快速完成页面落地。
An interactive venue map for agentmore’s 2026 FIFA World Cup experience, covering concept design, visual direction, interaction flow, and front-end implementation. The project uses an AI-assisted / Vibe Coding workflow to quickly turn an event idea into a playable web experience.
这个项目希望把“世界杯赛区地图”从一个信息展示页面,转化为一个可以被探索、被点击、被推进的互动体验。页面以美加墨三国世界杯为主题,将赛事地点、地图视觉和轻量游戏机制结合起来,让用户不是被动阅读信息,而是在一次连续的交互中逐步了解赛区分布与赛事氛围。
This project reimagines the World Cup venue map as an interactive experience rather than a static information page. Built around the 2026 tournament across the United States, Canada, and Mexico, it combines venue information, map-based visuals, and light game-like interactions, allowing users to explore, click, and progress through the host regions instead of passively reading the content.

项目的核心玩法是把地图浏览包装成一次轻量的世界杯互动旅程。用户每一次点击都推动页面状态变化,让城市、赛区与视觉反馈逐步展开。相比普通静态地图,这种方式更适合活动传播场景:信息被拆解成连续动作,用户在探索中获得更强的参与感。
The core interaction turns map browsing into a lightweight World Cup journey. Each click advances the page state, gradually revealing cities, venue regions, and visual feedback. Compared with a static map, this approach works better for campaign and event communication: information is broken into a sequence of actions, giving users a stronger sense of participation as they explore.
*迭代过程

页面交互路径保持简洁:进入主题,查看地图,点击推进,触发反馈,继续探索,最后可以重新开始。这样的结构降低了理解成本,也让页面更适合在短时间内完成体验。用户不用学习复杂规则,只需要跟随按钮和视觉变化,就能完成一次完整浏览。
The interaction flow is kept simple: enter the theme, view the map, click to progress, trigger feedback, continue exploring, and restart at the end. This structure lowers the learning curve and makes the experience easy to complete within a short session. Users do not need to learn complex rules; they can simply follow the buttons and visual changes to move through the full journey.